Threads RPG

Welcome to Drellin's Ferry
15 Jan 2010

New Players:

Lord Brightleaf (with Spear Maiden)

and a seige expert

The party dropped off the goods to Tauster, who accepted Alice as his apprentice to replace his missing one. Party chose not to follow up on this lead.

While negotiating with Morlin Coalhewer for Kaashnagh’s new armor, they hired the new PCs to make up for missing firepower. In order to get priority, they agreed to hunt down a Draconic Crocodiles. Hiring a sinister swamp-guide, they were led straight to the oldest and largest ones in the swamp. Noticing the ambush before it was sprung, they fight off the reptilian beasties. Following the wounded one back to its lair, they successfully catch a young one.

The triumphant party decides to spend a month partying, while they build siege weapons and brew nasty chemicals.

Road of Blood

Walking to the town of Brindol, the party is ambushed by a Beater patrol of the Imperial Army. During the battle, Alice breaks free and assists them. Instead of interrogating Uth’lar, Kaashnagh performs a death blow upon him. Among the equipment of the Beaters, the adventurers find a musket, and several Sunborn holy symbols, and Imperial Army paraphenalia.

Failing to raise a hue and cry from the jailers when they turn their (two) prisoners over, the party does a major shopping expedition, and sets out for Drellin’s Ferry.

Along the way, they defeat ambushes by Serina the Red and the Sunborn. They ignore options for role-play, including helping bandits set up on the road behind them.

The Darkest Hour

(by Crafty Games) The adventurers discover that the Ravenous Dead are back, after being absent since the Forgotten War. Tracing them to a graveyard, they discover that the Templar Master is using the Sapphire Star to raise them. Using a ruse, Kaashnagh lured the Master into single combat, and The White Hand finished the Master off by ambush.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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