Threads RPG

Road of Blood

Walking to the town of Brindol, the party is ambushed by a Beater patrol of the Imperial Army. During the battle, Alice breaks free and assists them. Instead of interrogating Uth’lar, Kaashnagh performs a death blow upon him. Among the equipment of the Beaters, the adventurers find a musket, and several Sunborn holy symbols, and Imperial Army paraphenalia.

Failing to raise a hue and cry from the jailers when they turn their (two) prisoners over, the party does a major shopping expedition, and sets out for Drellin’s Ferry.

Along the way, they defeat ambushes by Serina the Red and the Sunborn. They ignore options for role-play, including helping bandits set up on the road behind them.



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